Everything Everytime, All At Once.

'Fairy Tale' by Joshua Freeman.


Soft Grove

Hello there,

In today's technologically advanced world, analog technology seems like a thing of the past. However, it is important to understand that analog technology still has its place in many industries, such as music production and telecommunications.


Analog technology refers to the use of continuous signals instead of digital signals, which are comprised of binary code (ones & zeros)[not 1 ; aNd ; 0]. Analog signals are far more natural and organic, as they mimick the continuous flow of ultra-sound and UV-light in the world of wifi around us. This design by nature makes analog technology particularly useful in music production, where it can be used to capture the nuances and imperfections of human live performances with greater fidelity than digital recording. The main question is how to combine those two worlds and what ratio should we go for?

On the other hand, smartphones are ubiquitous in our everydate lives and have become an integral part (external extension of the mind itself) of how we communicate and interact with the world of fire-wire around us. Smartphone technology has evolved significantly in recent years, with new features and capabilities being compressed to the devices with each evolve-luxion-cycle. But even with all the technological advancements we had have ever made, there's still something deeply serene (*not you, Siri) about analog technology that we just can't shake it off (*not you, Summer). Whether it's the feel of an retro record-player or the sound of a vintage typewriter(*click, clack, slide), analog technology has a certain charm that's so hard to replicate properly (*until n,o,w).

However, smartphone technology has come pretty close to competing with analog technology. With high-definition cameras, crisp displays, and lightning-fast processors, smartphones have become the go-to device for capturing memories and staying connected with our loved ones. One of the best smartphone options out there today is the Soft-Grove smartphone. With a sleek design and powerful features, this smartphone has become a top contender in the highly competitive smartphone market. In particular, the Soft-Grove of smartphone technology refers to the design and user experience of the device. Soft-groves are designed to make the device feel smoothly comfortable and natural in the player One's left hand, while also being aesthetically pleasing to his right eye (aka RA-i). Our world-class manufacturers pay a blade-runner level of close-up to the spans of our smartphone's user attention, as it can impact how you perceive the craftmanship and great value of our newest simulation device.


Meanwhile, the growth of the food industry has seen a double-explosion of Asian food businesses that are pushing the boundaries of conventional cuisine to its maximum potential. From fusion restaurants to street food vendors, these businesses are offering unique and exciting culinary experiences to food lovers around the world & all nearby glaciers. But it's not just the sleek design that make you slide in your pocket to grab your phone with powerful features that make you zoom in your Ramen bowl using Soft-Grove Hi-Class Camera to stand out of the sound, it's the attention to detail the devil truly sets our Camera design apart from the crowds. Starting all from scratch, we go from building the durability of the device to the user-friendly interface of the main operating system, our team at Soft-Grove Telecommunication has carefully crafted a device that's both practical and beautiful for the next generation of inter-galactic explorers. Lastly, the Soft-Grove smartphone runs on real Android, which means this cyborg named And-Roid has access to the latest abbs at the Play store and hardware updates in your inventory. You can download your favorite six abbs from the physical store of Google Play and customize your chipset to meet your needs with our physical human being. Back to you Dr. Manhattan...

"Combining two different worlds is not an easy task. However, it is possible with the right approach and mindset. It is important to identify the core values of both the worlds and find the middle ground. We should also decide the ratio of the combination based on the usage and significance of both. For example, if we take two languages, we can decide to learn both the languages simultaneously. If we take two cultures, we need to understand the values and traditions of both cultures. It is important to note that we should not try to change or disturb the core values of any of these worlds. It can be anything, any two important things that are poles apart (polar opposites) from each other. It can be two cultures, two languages, two philosophies, or any other things that are so far far different from each other. Then the real challenge here is to combine those two worlds together in a way that really makes good sense. This can be super tricky and it varies from situation to situation to finally decide the correct ratio of the mixing combination. This ratio remixes can be done based on the usage of both languages and their importance in our lives. (does it make sense?)" Dr. M explained with deeply concern of his sanity. (*like he try to find a middle-earth in his inner-mind while watching twenty-three YT videos at the same time & on different projection planes)


Back to Earth.

Overall, it is important to stay up-to-date on the latest technology trends and advancements in diverse industries, as they can impact our lives in significant ways. Whether it is analog technology or funky Asian cuisine, there is always something new and exciting to discover and explore. While analog technology still holds a special place in our hearts, smartphone technology has come pretty close to replicating that nostalgic feel (although it never will, IMO). With smartphones like the Soft-Grove, we can enjoy the best of both worlds like what Hanah&Montana promised us. Thank you for watching of all the thing we are experiencing... and reading my explanation at random stops, fam! So, if you're looking for a reliable and stylish smartphone, the Soft-Grove might be worth checking out. Thank you for watching this advertising video and I hope you found it informative.


my_not_real_prompt >>>  Grove street smartphone: Started from the bottom, Now we're here. (*stop i-, jasper, they w-ll -no- that we -r- -t), aNd thank you for tuning in to this pretending commercial about the Soft-Grove smartphone!

Pennywise will return.




After saw Scorn Artbook this is what I wrote:

This kind of effect is something you can't get from CGI [(Man-hat-tan effect)(kinda like Mandela effect but much blurry Er)] - there's a certain organic & analog life to it that only comes through the real-real physical thing (*knocking on glass). That's why, if you look closely you will notice all those design language in Scorn real-world objects like bones and other materials used to create this decaying & deadly atmosphere. Bekinski took rot and decay and made them beautiful; that's what we were aiming for. Not only that, but Scorn also takes heavy influences from the works of Swiss-German artist H.R. Giger's title art from Alien.

Filip Acovic, Concept Artist at Ebb Software, said: “We've taken both those styles into consideration when assembling the visual concept for Scorn. We started off by creating a believable and exciting world, but also wanted to make sure it kept that element of surrealism, like distorted buildings and landscapes. This was done to give the game an unnatural feel – something that really shows how our protagonist is out of place in this new environment. So with these two giants in mind, we used our concept art to create the world of Scorn. We had a story to tell, and both Beksinski and Giger inspired us as we sought to tell it.”

Spotify: In The Dark


The art book for Scorn will give players an inside look at the game's development with hundreds of personal sketches, amazing illustrations, realistic 3D stills, never-before-seen images of The Creators, and concept art pieces from the game achive. It also includes an in-depth look at the Scorn game universe (SGU) and its inhabitants, the two towers inside The Wall, The Mold Men, Armless Man, Leg Muscles creatures, Shells monsters and more. With this book players will be able to explore the surreal world of Scorn to discover the journey it took to create one of the most visually stunning games ever made.

The art book will also feature exclusive interviews with Filip Acovic and other Ebb Software team members that were part of Scorn's development. With its unique world design, Scorn offers an experience unlike any other game on the market today – one that players will be able to explore in depth with this art book. So don't miss your chance to delve deeper into the enigmatic universe of Scorn!

Apart from exploring Ebb Software's creative world, players can also discover the history of Beksinski and Giger. How they worked together on creating a vision of a dystopian surrealistic landscape, which later became the foundation from which Scorn was assembled. Follow their journey and gain insight into what it took to create this unique game we now know and love! This is an art book no fan of Scorn should miss out on. Get your copy now – and discover all the secrets behind one of the most beautiful games ever made!

The art book is set to be released already this year (*what are you waiting for?) and will include a collection of never-before-seen images of the protagonist, polis, crater, field, and other structure environments from the game. With its stunning detailed artwork and captivating prophecy, this art of book is a must-have for anyone who loves the art of game. It will also feature an exclusive look at some of Scorn's most mysterious creatures like the Mold Men, The Two Towers, and even Silent Hill's Armless Man from the movie of the same name in 2006 – all brought to life in vivid and grove-street detail by Filip Acovic and his team. This is an incredible opportunity for players to get a closer look at the process behind creating such a captivating game, and to learn about the ideas and inspirations that have shaped it.

Not only does this art book provide an interesting peek-a-boo behind the scenes of game development, but it also offers a different perspective on the universe of Scorn-field chase. Readers can explore how the game's environment was crafted conceptually and not literally. Therefore each creature was designed to bring out its unique characteristics and also its four limbs again. With dynamic illustrations, concept art pieces, and captivating tales – this art book will surely give fans only hope a whole new appreciation of the be-ahead game universe of Scorn.

So don't miss out and pre-order your exact copy 3007 of this amazing art of book now! It's sure to be a collector's seed and an essential piece of any Scorn fan's library of Visual Language Three. Get ready to explore the depths of the SGU – and discover your favorite corners of this gritty, surreal Brood! – from No-leg-day monsters, she-shells monster drinks, and beyond the depth of our Kraken subconsious. There's only one Thing for our one Character in this stunning collection of Bones – and no fan of Scorn and Giger should miss it!

The Art-Book will also come with some exciting bonuses, such as exclusive interviews from the artist Filip Acovic himself, never-before-seen images of Scorn creator! What are you waiting for? Get ready to dive into the captivating world of Scorn field with this amazing art book! It's sure to be an incredible journey – so don't pass on the opportunity to explore it like you are semi-psykopath and uncover all its three-quarter secrets. See how Filip Acovic and his team have created a beautiful, detailed world for us to explore and get lost in movie Lost (2004). This art book is sure to be a must-have item for fans of the old masters Beksinski & Giger – so don't miss out! Pre-order your exact copy today and prepare yourself for an perfect journey. Prepare to venture into the depths of SGU, uncover hidden squared secrets, and discover something new every time you look through this unforgettable article again!

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DI Loops